Jimmy the Hand

A halfling pickpocket and general scoundrel whose sole purpose in life is to grow richer than anyone else

Description:

Hp: 20

AC: 18 Base Attack/Grapple: 4/-1

Attack: +10 Rapier 1d4 Crit(18-20)X2 or +8 Crossbow, light 1d6 Crit(19-20)X2 Full attack: +10 Rapier 1d4 or +8 Crossbow, light 1d6(range 80)

Sneak attack at an extra 3D6

+1 on all saves, +1 to hit with thrown weapons, +2 save vs fear, Evasion Reflex save no damage instead of 1/2, Trap Sense Reflex save and AC when dealing with traps bonus 2, Trapfinding Can find magical traps, Uncanny Dodge Retains Dex bonus if flat footed,

Saves: Fort +1, Ref +8, Will +0

Abilities: Str 10, Dex 18, Con 11, Int 14, Wis 9, Chr 13

Skills: Appraise 2, Climb 5, Disable Device 11, Disguise 11, Gather Information 8, Hide 15, Jump 3, Listen 5, Move Silently 12, Open Lock 20, Search 15, Sleight of Hand 5, Spot 2.5, Tumble 10, Use Magic Device 8, Use Rope 10,

Languages: Common, Halfling

Feats: Armour prof light, Nimble Fingers, Simple Weapon Proficiency, Weapon Finesse,

Alignment: Chaotic Good

CR: 4

Goggles of minute seeing (+5) +5 Search (1250gp) Hat of disguise +10 Disguise (1800gp)

Bio:

Jimmy the Hand

Fatum fortis defendit Jivundus