Saelanu Silidhor

Description:

Male Elf Cleric 5 Chaotic Neutral

Strength 17 (+3) Dexterity 15 (+2) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 18 (+4) Charisma 12 (+1) Size: Medium Height: 5’ 4” Weight: 140 lb Skin: Pale Eyes: Green Hair: Gold; Wavy; Beardless

Domains: Chaos Time

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 35

Speed: 20 feet [armor]

Armor Class: 18 = 10 +6 [banded] +1 [light steel] +1 [dexterity in armor]

Touch AC: 11 Flat-footed: 17 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +5 = 4 [base] +1 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +8 = 4 [base] +4 [wisdom] Attack (handheld): +6 = 3 [base] +3 [strength] Attack (unarmed): +6 = 3 [base] +3 [strength] Attack (missile): +5 = 3 [base] +2 [dexterity] Grapple check: +6 = 3 [base] +3 [strength]

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 86 lb. or less 87-173 lb. 174-260 lb. 260 lb. 520 lb. 1300 lb.

Languages: Common Elven Sylvan

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Banded mail [heavy; +6 AC; max dex +1; check penalty -6; 35 lb.]

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Combat Casting Power Attack

Traits:

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 2 = +2 Bluff Cha 2 = +1 +1 Climb Str* 3 = +3 Concentration Con 5 = +1 +4 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 3 = +1 +2 Disguise Cha 1 = +1 Escape Artist Dex* 2 = +2 Forgery Int 1 = +1 Gather Information Cha 1 = +1 Heal Wis 4 = +4 Hide Dex* 2 = +2 Intimidate Cha 1 = +1 Jump Str* -3 = +3 -6 [speed 20] Knowledge (arcana) Int 3 = +1 +2 Knowledge (history) Int 3 = +1 +2 Knowledge (nobility) Int 3 = +1 +2 Knowledge (religion) Int 5 = +1 +4 Knowledge (planes) Int 5 = +1 +4 Listen Wis 6 = +4 +2 [elf] Move Silently Dex* 2 = +2 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 2 = +2 Search Int 3 = +1 +2 [elf] Sense Motive Wis 4 = +4 Spot Wis 6 = +4 +2 [elf] Survival Wis 4 = +4 Swim Str** 3 = +3 Use Rope Dex 2 = +2

  • = check penalty for wearing armor

Zero-level Cleric spells: 5 per day

First-level Cleric spells: 4 (3+1) per day +1 from a domain:

Second-level Cleric spells: 3 (2+1) per day +1 from a domain:

Third-level Cleric spells: 2 (1+1) per day +1 from a domain:

Elf:

+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow & shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Cleric:

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (4x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities Level 1: Cleric 8 Level 2: Cleric 6 Level 3: Cleric 6 Level 4: Cleric 6 +1 to strength Level 5: Cleric 4

Class HP rolled

Equipment:

44 lb 6 lb 5 lb

2 lb
57 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Bedroll Holy symbol (wooden) Spell component pouch

Total

More about this character: Has a wand of cure light wounds(x50) Phylactery of Faithfulness, Longsword of Elfbane

Bio:

Saelanu Silidhor

Fatum fortis defendit Jivundus